![]() ![]() We think these changes make the weapons more interesting to use and fight against, with scientists needing to keep the pressure on in order to deal good damage with the poison dart rifle or to fully tranquillize with the tranq pistol. Once a dinosaur exits the fully tranquillized state, they have a quarter of their stamina automatically restored. Yes, the tyrants are back to tail dragging.īeing fully tranquillized lasts for 3 seconds, but can be extended slightly if a scientist keeps shooting tranq darts into their target. However, it is ruthlessly effective at removing the stamina of enemies (if you can manage to hit them!).ĭraining all of a dinosaur's stamina with tranquillizers puts them into the fully tranquillized state, which prevents stamina recovery and slows their movements. Unlike the poison dart rifle, the tranquillizer pistol barely deals any damage. The "dartgun" is now officially labelled the Tranquillizer Pistol and is focused purely on stamina drain. However, once you are fully dosed with poison there is no going back. Dinosaurs can avoid reaching this state by roaring, which removes half of the poison dosage. After two seconds of lumbering around they succumb to the poison and die. Once a dinosaur has been hit by enough poison darts, they are fully dosed and enter the poisoned death state. Basically, poison darts inflict the poisoned status effect, where each consecutive dart hit deals more damage if you hit them quick enough (up to a point). ![]() We have made the damage numbers better communicate how the dosage mechanic works with this weapon, where successive shots can deal more damage. ![]() The "tranq rifle" is now the Poison Dart Rifle, and is designed around sustained damage dealing. They are less about damage over time, more focused on specific status effects. Small fix/tweak to a Cryo mutation meshĪfter much deliberation, we decided to revamp the dart-based weapons to make it clearer what each does and give the more defined roles.Improved facial animation weighting on Trapper character models.Fixed polarized sunglasses having same colour as hipster sunglasses.Resolved issues with Deformus, Trickster, Imperius, Reflected Ruby Cerato items.Fixed a lighting error on GTTC RuthlessSnow.Fixed turrets in GTTC mode being non-hostile.Set a proportional limit of 4 on Bruisers in Get To The Chopper mode by default.Improved server stability, fixed some verbose logging that was causing slowdown.Survival mode: fixed the upgraded sniper rifle having swapped 3rd and 1st person firing sounds.Added new status effect icons that show for dinos when they have the poison status from the poison dart rifle.Fixed dinos sometimes not triggering correct sounds / animations when entering death state from poison darts.Fixed an issue where kill credit was not shown correctly for dart kills in some cases.Fixed cryo acid pools being able to overlap each other. ![]()
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